So between skirmishes Dead Cells is about a bit of strategic loadout planning, and during skirmishes it’s all about deploying your synergy combo and then quickly using your weapons well. Stick with the current synergy of weaker weapons? Diversify into multiple synergies to avoid getting countered? Completely upgrade to stronger weapons, even if they don’t synergize right now? This is in addition to their modifiers that ask you to make tactical arsenal decisions. So you realize that eventually, you’re gonna become as fast and evasive as the game knows you can be, by getting better at the game.Īlmost all the items you gather have a unique little mechanic to them that takes a bit of mastery. As you progress, you’ll notice some increase in power through unlocks you retain between deaths, but for the most part, they’re sidegrades. You’ll come across challenges that ask you to be fast, not get hit at all, or both at the same time. I’m really glad Dead Cells doesn’t just competently check all the contemporary boxes, but actually has a character of its own.ĭead Cells starts you off in a position where you’ll want to take it slow and steady. Originally I was pretty hesitant about this game because people just threw vague mild praise at it and started describing it with a dry genre label salad like “It’s a Roguelike Metroidvania Pixel Platformer with Soulsborne influences”. Dead Cells fanart! I love how you’ll start playing this game slowly and cautiously, but eventually it trains you to become a speed addict ninja death storm.
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